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Attuning a large group (as many as 25 creatures) takes 24 hours. Attuning one or two creatures takes negligible time, and attuning a small group (as many as 10 creatures) extends the Casting Time to 1 hour.
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You also can attune any number of creatures to the symbol of Insanity , but doing this can extend the Casting Time.
#MORAL INSTANITY PATHFINDER PASSWORD#
If the Creature leaves the radius and returns later, it must use the password again. Anyone using the password remains immune to that particular rune's effects so long as the Creature remains within 60 feet of the rune. When scribing a symbol of Insanity, you can specify a password or phrase that prevents a Creature using it from triggering the symbol's effect. Intangibles such as level, class, HD, and Hit Points don't qualify. Special conditions for triggering a symbol of Insanity can be based on a creature's name, identity, or Alignment, but otherwise must be based on observable actions or qualities. These can be as simple or elaborate as you desire. You can also set special triggering limitations of your own. Likewise, a symbol of Insanity cannot be placed on a weapon and set to activate when the weapon strikes a foe. You can't use a symbol of Insanity offensively for instance, a touch-triggered symbol of Insanity remains untriggered if an item bearing the symbol of Insanity is used to touch a Creature. Throwing a cover over a symbol of Insanity to render it inoperative triggers it if the symbol reacts to touch. In this case, “reading” the rune means any attempt to study it, Identify it, or fathom its meaning. Once the spell is cast, a symbol of Insanity's triggering conditions cannot be changed. Regardless of the trigger method or methods chosen, a Creature more than 60 feet from a symbol of Insanity can't trigger it (even if it meets one or more of the triggering conditions, such as reading the rune). Covering or hiding the rune renders the symbol of Insanity ineffective, unless a Creature removes the covering, in which case the symbol of Insanity works normally.Īs a default, a symbol of Insanity is triggered whenever a Creature does one or more of the following, as you select: looks at the rune reads the rune touches the rune passes over the rune or passes through a portal bearing the rune. To be effective, a symbol of Insanity must always be placed in plain sight and in a prominent location. Until it is triggered, the symbol of Insanity is inactive (though visible and legible at a distance of 60 feet). A Creature need save against the symbol only once as long as it remains within the area, though if it leaves the area and returns while the symbol is still active, it must save again. A Creature that enters the area while the symbol of insanity is active is subject to its effect, whether or not that Creature was in the area when it was triggered. O nce triggered, a symbol of insanity simply remains active for 10 minutes per Caster Level. The symbol of Insanity affects the closest creatures first, skipping creatures with too many Hit Points to affect. When triggered, a symbol of Insanity all creatures within 60 feet of the symbol (treat as a burst) become permanently insane (as the Insanity spell). This spell allows you to scribe a potent rune of power upon a surface.